Home | Roster | Squad | Links

 

71 EAGLE RAF - AIR COMBAT TACTICS PAGE 9.

DOT COMMANDS


.help Shows listing of some commands.

.roster Shows list of player currently online (if in flight, only gives # per country).

.fields Shows list of fields and current ownership

.move (f, b ,g) XX or .move hq Moves to Field number, Briefing Room number, General Room number of your choice, or country's HQ (same as using the buttons.)

.country (1-4) Moves to Country of choice. Red=1, Green=2, Gold=3, Purple=4 (same as using the buttons.) Tower

.fly Moves you to runway (same as using the buttons.)

.fly b Moves to opposite side of runway from the default

.handle XXXXX Assigns or changes your handle, which players see when you broadcast radio messages from the tower (up to 20 characters.)

.plane # Selects your plane. Using .plane without a number brings up the list of planes and their respective numbers.

.time XX:YY Sets the time and hence degree of darkness. The time 18:30 is dusk, 19:00 to 06:00 is dark, 06:00 is dawn. This works only for off-line flying, and perhaps H2H (not checked out yet).

.show Brings up list of the current arena variables (ack strength, killshooter status, etc.)

.easy X Sets 'dweeb' mode. 1 is easy with manoeuvrability reduced, 0 is normal.

.e Exits a stopped plane.

.exit Exits the current arena.

.abort Exits while having a red beacon.

.login Logs back in after .aborting.

 

Radio Commands

.radio X YYY This tunes the radio such that X is the number of the radio (1-4) and YYY is the frequency. YYY can be:

1-50 - Alternate Channel, only your country can hear if tuned - use Ch 1 only. Yellow

51-99 - Alternate channel, any country can hear if tuned - use Ch 1 only Yellow.

100 - General Channel (grey) is heard by all

101 - Red Country Channel

102 - Green Country Channel

103 - Gold Country Channel

104 - Purple Country Channel

110 - Squadron Channel (it's grey)

111 - Gunnery Channel (green), all gunners and pilot of the buff can hear (buffs with gunners only)

-SIGN- - Any pilot -SIGN- currently in the arena, only you and receiver hear, this is bright white. Good for wingmen.

HOST messages are yellow

God messages are blue (ch 201 for CMs or GODs only)

.radio X -SIGN- Tunes the radio number X (1-4) to -SIGN- being the person's 6 letter callsign. The callsign must be entered exactly as seen in a radio buffer, CAPS are important.

.radio Gives a summary of tunings for the radios.

.talk XXXX YYYY ZZZZ AAAA Tunes voice comms to callsigns XXXX, etc. up to 4 pilots.

.vol YY Adjusts volume level of microphone, from 1.0 to 9.5

 

Loadout Commands

.fuel YYY Sets percentage of fuel to fill.

.conv XXX Sets point where gunfire will converge at one point.

.ord (0-3) Changes ordnance configuration from 1-3, or 0 for none. .ord by itself shows a list of these values.

 

Flight Commands

.speed sets autotrim to speed “xxx” (always in MPH)

.smoke X Turns on colored smoke, with interval between smoke puffs. (1 very dense, 10 is off.)

 

Bombing Commands

.bombs ## Loads plane with ## number of bombs. Entering more than the maximum amount will load the maximum amount.

.rockets ## Loads plane with ## number of rockets. Entering more than the maximum amount will load the maximum amount.

.salvo xx Sets the number of bombs or rockets to drop with each keypress when in 'pickle' mode [F9]. When not in pickle mode, you will drop only 1 bomb with each keypress.

.delay xxx Sets the delay in milliseconds between each bomb or rocket in the salvo (value range 50-1000 ms)

 

Gunner Commands

.gun -SIGN- (position) Request ride with callsign -SIGN- in specified position. Valid positions are: top, bottom, left, right, nose, tail, obs (observer in cockpit). NOTE: positions available vary with bomber. Tower

.gaccept all Accepts all outstanding requests  

.gaccept -SIGN- Accepts request from callsign -SIGN-.

.greject all Rejects all outstanding requests.

.greject -SIGN- Rejects request from callsign -SIGN-.

.gclear Clears previously accepted gunners from plane, or clears your gun position.

.jump (position) Jumps from one gunner position to another open position.

.status -SIGN- Displays status of pilot and his plane - open slots, filled slots, etc.

.radio X 111 Tunes radio X (1-4) to plane intercom system.

 

Wingman and Squadron Commands

.invite -SIGN- Invites callsign -SIGN- to join a squadron. Both parties must be in same room, and only squad leaders can invite.

.jsquad Accepts invitation to join a squad.

.wing -SIGN- Invites callsign -SIGN- to be a wingman. Both parties must be in same room, and is only effective for one sortie.

.jwing Accepts wingman invitation.

.withdraw Withdraws from your squadron.

.wwing Withdraws wingman invitation.

.dwing Declines wingman invitation.

.disband Disbands squadron. (Squad leaders only.)

.remove -SIGN- Removes callsign -SIGN- from squadron. (Squad leaders only.)

.name Names squadron (Squad leaders only.)

.slogan Assigns or changes squadron motto (Squad leaders only.)

.squad -SIGN- Gives info about a squadron where -SIGN- is squad leader.

.hl XXXXXX Highlights callsign XXXX in white for easier view.

.hls Highlights your entire squadron in white for easier tracking.